package gamagora.game.map.parts
{
	import gamagora.box2d.OSPhysicSprite;
	import gamagora.game.OSCircleBridge;
	import gamagora.game.OSStall;
	import gamagora.game.OSWall;
	import gamagora.game.OSWaterGenerator;
	import gamagora.game.map.OSLayer;
	import gamagora.game.map.OSMap;
	import gamagora.game.utils.OSImages;
	
	import org.flixel.FlxSprite;
	
	public class OSDemoMap3 extends OSMap
	{
		public function OSDemoMap3()
		{
			super(2);
		}
		
		protected override function create():void
		{
			//In Game
			_objects.push(new OSWall(_xDecal, 280, 426, HEIGHT-280));// Premier bloc
			_objects.push(new OSWall(_xDecal + 426, HEIGHT - 20, WIDTH - 426 , 20));
			//_objects.push(new OSWall(_xDecal + 385, 398, 412, 10, 35));// Pente bloc
			//_objects.push(new OSWall(_xDecal+426, 510, WIDTH-426, HEIGHT-280));// Second bloc
			
			_objects.push(new OSStall(_xDecal + 320, 256, 20, 4));
			_foregrounds.add(new OSWaterGenerator(_xDecal + 426, 280, 500, 1060, "right"));
		}
	}
}